Neil Reed

XNA Turn Based Game Blog

Menu System Update

4 Response to Menu System Update

13 April 2010 at 19:45

very nice!
do you use spritefont as output or bitmaps?
but why is the font so blurry where it overlaps the menu?
thanks in advance,

13 April 2010 at 20:27

I use a static Fonts class (stole the idea from the RPG starter kit). I loads bitmaps and the content processor converts them to spritefonts.

The image is blurry due to the upload quality of the image. I will try and take a better screen shot tomorrow.

19 April 2010 at 19:15

yeah, you can see in the video that the font isn't blurry at all!

20 April 2010 at 09:22

I'm working on neatening up the code, and re-factoring the methods.

Once complete I will upload the source and class diagram.