Neil Reed

XNA Turn Based Game Blog

Menu System Update

4 Response to Menu System Update

13 April 2010 at 19:45

very nice!
do you use spritefont as output or bitmaps?
but why is the font so blurry where it overlaps the menu?
thanks in advance,
mike

13 April 2010 at 20:27

I use a static Fonts class (stole the idea from the RPG starter kit). I loads bitmaps and the content processor converts them to spritefonts.

The image is blurry due to the upload quality of the image. I will try and take a better screen shot tomorrow.

19 April 2010 at 19:15

yeah, you can see in the video that the font isn't blurry at all!

20 April 2010 at 09:22

I'm working on neatening up the code, and re-factoring the methods.

Once complete I will upload the source and class diagram.