Neil Reed

XNA Turn Based Game Blog

Project X facing direction

2 Response to Project X facing direction

29 June 2011 at 11:08

Turning might cost a fraction of moving; so for example -- 3 points to move, 1 to turn (think Jagged Alliance). Also, does using action points prevent future use of movement points? I.e. can one swing a sword, then move away?

29 June 2011 at 21:25

Thankyou for your comment.

I think I will do like you said and make it 1 mp to turn and 3 for movement.

The user can do whatever they wish providing you have enough points.

There will be items to boost your movement distance etc.